package com.hypixel.hytale.server.flock.corecomponents;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.flock.FlockPlugin;
import com.hypixel.hytale.server.flock.corecomponents.builders.BuilderActionFlockSetTarget;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.corecomponents.ActionBase;
import com.hypixel.hytale.server.npc.role.Role;
import com.hypixel.hytale.server.npc.sensorinfo.InfoProvider;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class ActionFlockSetTarget extends ActionBase {
protected final boolean clear;
protected final String targetSlot;
public ActionFlockSetTarget(@Nonnull BuilderActionFlockSetTarget builderActionFlockSetTarget, @Nonnull BuilderSupport support) {
super(builderActionFlockSetTarget);
this.clear = builderActionFlockSetTarget.isClear();
this.targetSlot = builderActionFlockSetTarget.getTargetSlot(support);
}
public boolean canExecute(@Nonnull Ref<EntityStore> ref, @Nonnull Role role, @Nullable InfoProvider sensorInfo, double dt, @Nonnull Store<EntityStore> store) {
if (super.canExecute(ref, role, sensorInfo, dt, store) && FlockPlugin.isFlockMember(ref, store)) {
if (this.clear) {
return true;
} else {
Ref<EntityStore> target = sensorInfo != null && sensorInfo.hasPosition() ? sensorInfo.getPositionProvider().getTarget() : null;
return target != null;
}
} else {
return false;
}
}
public boolean execute(@Nonnull Ref<EntityStore> ref, @Nonnull Role role, @Nonnull InfoProvider sensorInfo, double dt, @Nonnull Store<EntityStore> store) {
super.execute(ref, role, sensorInfo, dt, store);
if (this.clear) {
role.getMarkedEntitySupport().flockSetTarget(this.targetSlot, (Ref)null, store);
return true;
} else {
Ref<EntityStore> targetRef = sensorInfo.getPositionProvider().getTarget();
role.getMarkedEntitySupport().flockSetTarget(this.targetSlot, targetRef, store);
return true;
}
}
}