package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.GradientWarpDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import javax.annotation.Nonnull;
public class GradientWarpDensityAsset extends DensityAsset {
public static final BuilderCodec<GradientWarpDensityAsset> CODEC;
private double sampleRange = 1.0;
private double warpFactor = 1.0;
private boolean is2d = false;
private double y2d = 0.0;
private int _2dCacheSize = 16;
public GradientWarpDensityAsset() {
}
@Nonnull
public Density build(@Nonnull DensityAsset.Argument argument) {
if (this.isSkipped()) {
return new ConstantValueDensity(0.0);
} else {
GradientWarpDensity node = new GradientWarpDensity(this.buildFirstInput(argument), this.buildSecondInput(argument), this.sampleRange, this.warpFactor);
return node;
}
}
public void cleanUp() {
this.cleanUpInputs();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(GradientWarpDensityAsset.class, GradientWarpDensityAsset::new, DensityAsset.ABSTRACT_CODEC).append(new KeyedCodec("SampleRange", Codec.DOUBLE, false), (t, k) -> t.sampleRange = k, (t) -> t.sampleRange).addValidator(Validators.greaterThan(0.0)).add()).append(new KeyedCodec("WarpFactor", Codec.DOUBLE, false), (t, k) -> t.warpFactor = k, (t) -> t.warpFactor).add()).append(new KeyedCodec("2D", Codec.BOOLEAN, false), (t, k) -> t.is2d = k, (t) -> t.is2d).add()).append(new KeyedCodec("YFor2D", Codec.DOUBLE, false), (t, k) -> t.y2d = k, (t) -> t.y2d).add()).append(new KeyedCodec("CacheSizeFor2D", Codec.INTEGER, false), (t, k) -> t._2dCacheSize = k, (t) -> t._2dCacheSize).add()).build();
}
}