package com.hypixel.hytale.builtin.asseteditor.event;
import com.hypixel.hytale.builtin.asseteditor.AssetPath;
import com.hypixel.hytale.builtin.asseteditor.EditorClient;
public class AssetEditorSelectAssetEvent extends EditorClientEvent<Void> {
private final String assetType;
private final AssetPath assetFilePath;
private final String previousAssetType;
private final AssetPath previousAssetFilePath;
public AssetEditorSelectAssetEvent(EditorClient editorClient, String assetType, AssetPath assetFilePath, String previousAssetType, AssetPath previousAssetFilePath) {
super(editorClient);
this.assetType = assetType;
this.assetFilePath = assetFilePath;
this.previousAssetType = previousAssetType;
this.previousAssetFilePath = previousAssetFilePath;
}
public String getAssetType() {
return this.assetType;
}
public AssetPath getAssetFilePath() {
return this.assetFilePath;
}
public String getPreviousAssetType() {
return this.previousAssetType;
}
public AssetPath getPreviousAssetFilePath() {
return this.previousAssetFilePath;
}
}