package com.hypixel.hytale.server.core.modules.interaction.interaction.config.none;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.protocol.Interaction;
import com.hypixel.hytale.protocol.InteractionType;
import com.hypixel.hytale.server.core.entity.InteractionContext;
import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
import javax.annotation.Nonnull;
public class ChainFlagInteraction extends SimpleInstantInteraction {
@Nonnull
public static final BuilderCodec<ChainFlagInteraction> CODEC;
protected String chainId;
protected String flag;
public ChainFlagInteraction() {
}
protected void firstRun(@Nonnull InteractionType type, @Nonnull InteractionContext context, @Nonnull CooldownHandler cooldownHandler) {
}
@Nonnull
protected Interaction generatePacket() {
return new com.hypixel.hytale.protocol.ChainFlagInteraction();
}
protected void configurePacket(Interaction packet) {
super.configurePacket(packet);
com.hypixel.hytale.protocol.ChainFlagInteraction p = (com.hypixel.hytale.protocol.ChainFlagInteraction)packet;
p.chainId = this.chainId;
p.flag = this.flag;
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(ChainFlagInteraction.class, ChainFlagInteraction::new, SimpleInstantInteraction.CODEC).documentation("Sets a flag on the given chain id that a Chaining interaction can optionally use to adjust what it'll execute.")).appendInherited(new KeyedCodec("ChainId", Codec.STRING), (o, i) -> o.chainId = i, (o) -> o.chainId, (o, p) -> o.chainId = p.chainId).addValidator(Validators.nonNull()).add()).appendInherited(new KeyedCodec("Flag", Codec.STRING), (o, i) -> o.flag = i, (o) -> o.flag, (o, p) -> o.flag = p.flag).addValidator(Validators.nonNull()).add()).build();
}
}