SmoothClampDensityAsset.java
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ClampDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SmoothClampDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import javax.annotation.Nonnull;
public class SmoothClampDensityAsset extends DensityAsset {
public static final BuilderCodec<SmoothClampDensityAsset> CODEC;
private double wallA = -1.0;
private double wallB = 1.0;
private double range = 0.01;
public SmoothClampDensityAsset() {
}
@Nonnull
public Density build(@Nonnull DensityAsset.Argument argument) {
if (this.isSkipped()) {
return new ConstantValueDensity(0.0);
} else if (this.range == 0.0) {
return new ClampDensity(this.wallA, this.wallB, this.buildSecondInput(argument));
} else {
double min = Math.min(this.wallA, this.wallB);
double max = Math.max(this.wallA, this.wallB);
return new SmoothClampDensity(min, max, this.range, this.buildSecondInput(argument));
}
}
public void cleanUp() {
this.cleanUpInputs();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(SmoothClampDensityAsset.class, SmoothClampDensityAsset::new, DensityAsset.ABSTRACT_CODEC).append(new KeyedCodec("WallA", Codec.DOUBLE, true), (t, k) -> t.wallA = k, (k) -> k.wallA).add()).append(new KeyedCodec("WallB", Codec.DOUBLE, true), (t, k) -> t.wallB = k, (k) -> k.wallB).add()).append(new KeyedCodec("Range", Codec.DOUBLE, true), (t, k) -> t.range = k, (k) -> k.range).addValidator(Validators.greaterThanOrEqual(0.0)).add()).build();
}
}