package com.hypixel.hytale.math.hitdetection;
import com.hypixel.hytale.math.vector.Vector4d;
import javax.annotation.Nonnull;
public class Vector4dBufferList {
private Vector4d[] vectors;
private int size;
public Vector4dBufferList(int size) {
this.vectors = new Vector4d[size];
for(int i = 0; i < size; ++i) {
this.vectors[i] = new Vector4d();
}
this.size = 0;
}
public Vector4d next() {
return this.vectors[this.size++];
}
public void clear() {
this.size = 0;
}
public int size() {
return this.size;
}
public Vector4d get(int i) {
return this.vectors[i];
}
public boolean isEmpty() {
return this.size == 0;
}
@Nonnull
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("Vector4dBufferList{vectors=[\n");
for(int i = 0; i < this.size; ++i) {
sb.append(this.vectors[i]).append(",\n");
}
sb.append("], size=").append(this.size).append('}');
return sb.toString();
}
}