PlayCommandBase.java
package com.hypixel.hytale.server.core.modules.singleplayer.commands;
import com.hypixel.hytale.protocol.packets.serveraccess.Access;
import com.hypixel.hytale.server.core.Constants;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.system.OptionalArg;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.basecommands.CommandBase;
import com.hypixel.hytale.server.core.modules.singleplayer.SingleplayerModule;
import com.hypixel.hytale.server.core.util.message.MessageFormat;
import javax.annotation.Nonnull;
public abstract class PlayCommandBase extends CommandBase {
@Nonnull
private final SingleplayerModule singleplayerModule;
@Nonnull
private final Access commandAccess;
@Nonnull
private final OptionalArg<Boolean> enabledArg;
protected PlayCommandBase(@Nonnull String name, @Nonnull String description, @Nonnull SingleplayerModule singleplayerModule, @Nonnull Access commandAccess) {
super(name, description);
this.enabledArg = this.withOptionalArg("enabled", "server.commands.play.enabled.desc", ArgTypes.BOOLEAN);
this.singleplayerModule = singleplayerModule;
this.commandAccess = commandAccess;
}
protected void executeSync(@Nonnull CommandContext context) {
if (!Constants.SINGLEPLAYER) {
context.sendMessage(Message.translation("server.commands.play.singleplayerOnly").param("commandAccess", this.commandAccess.toString()));
} else {
Access access = SingleplayerModule.get().getAccess();
if (!this.enabledArg.provided(context)) {
if (access == this.commandAccess) {
this.singleplayerModule.requestServerAccess(Access.Private);
context.sendMessage(Message.translation("server.commands.play.accessDisabled").param("commandAccess", this.commandAccess.toString()));
} else {
this.singleplayerModule.requestServerAccess(this.commandAccess);
context.sendMessage(Message.translation("server.commands.play.accessEnabled").param("commandAccess", this.commandAccess.toString()));
}
} else {
boolean enabled = (Boolean)this.enabledArg.get(context);
if (!enabled && access == this.commandAccess) {
this.singleplayerModule.requestServerAccess(Access.Private);
context.sendMessage(Message.translation("server.commands.play.accessDisabled").param("commandAccess", this.commandAccess.toString()));
} else if (enabled && access != this.commandAccess) {
this.singleplayerModule.requestServerAccess(this.commandAccess);
context.sendMessage(Message.translation("server.commands.play.accessEnabled").param("commandAccess", this.commandAccess.toString()));
} else {
context.sendMessage(Message.translation("server.commands.play.accessAlreadyToggled").param("commandAccess", this.commandAccess.toString()).param("enabled", MessageFormat.enabled(enabled)));
}
}
}
}
}