BrushConfigLoadCommand.java
package com.hypixel.hytale.builtin.buildertools.scriptedbrushes.commands;
import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfig;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfigCommandExecutor;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.ScriptedBrushAsset;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.ui.ScriptedBrushPage;
import com.hypixel.hytale.builtin.buildertools.tooloperations.ToolOperation;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.server.core.command.system.arguments.types.AssetArgumentType;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import java.util.UUID;
import javax.annotation.Nonnull;
public class BrushConfigLoadCommand extends AbstractPlayerCommand {
@Nonnull
private static final Message MESSAGE_COMMANDS_BRUSH_CONFIG_CANNOT_USE_COMMAND_DURING_EXEC = Message.translation("server.commands.brushConfig.cannotUseCommandDuringExec");
public BrushConfigLoadCommand() {
super("load", "Load a scripted brush by name, or open the brush picker UI if no name is provided");
this.addUsageVariant(new LoadByNameCommand());
}
protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
UUID playerUUID = playerRef.getUuid();
PrototypePlayerBuilderToolSettings prototypeSettings = ToolOperation.getOrCreatePrototypeSettings(playerUUID);
BrushConfig brushConfig = prototypeSettings.getBrushConfig();
if (brushConfig.isCurrentlyExecuting()) {
playerRef.sendMessage(MESSAGE_COMMANDS_BRUSH_CONFIG_CANNOT_USE_COMMAND_DURING_EXEC);
} else {
Player playerComponent = (Player)store.getComponent(ref, Player.getComponentType());
assert playerComponent != null;
playerComponent.getPageManager().openCustomPage(ref, store, new ScriptedBrushPage(playerRef));
}
}
private static class LoadByNameCommand extends AbstractPlayerCommand {
@Nonnull
private static final Message MESSAGE_COMMANDS_BRUSH_CONFIG_LOADED = Message.translation("server.commands.brushConfig.loaded");
@Nonnull
private static final Message MESSAGE_COMMANDS_BRUSH_CONFIG_CANNOT_USE_COMMAND_DURING_EXEC = Message.translation("server.commands.brushConfig.cannotUseCommandDuringExec");
@Nonnull
private final RequiredArg<ScriptedBrushAsset> brushNameArg = this.withRequiredArg("brushName", "The name of the scripted brush asset to load", new AssetArgumentType("server.commands.parsing.argtype.asset.scriptedbrush.name", ScriptedBrushAsset.class, "server.commands.parsing.argtype.asset.scriptedbrush.usage"));
public LoadByNameCommand() {
super("Load a scripted brush by name");
}
protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
UUID playerUUID = playerRef.getUuid();
PrototypePlayerBuilderToolSettings prototypeSettings = ToolOperation.getOrCreatePrototypeSettings(playerUUID);
BrushConfig brushConfig = prototypeSettings.getBrushConfig();
BrushConfigCommandExecutor brushConfigCommandExecutor = prototypeSettings.getBrushConfigCommandExecutor();
if (brushConfig.isCurrentlyExecuting()) {
playerRef.sendMessage(MESSAGE_COMMANDS_BRUSH_CONFIG_CANNOT_USE_COMMAND_DURING_EXEC);
} else {
ScriptedBrushAsset brushAssetArg = (ScriptedBrushAsset)this.brushNameArg.get(context);
brushAssetArg.loadIntoExecutor(brushConfigCommandExecutor);
prototypeSettings.setCurrentlyLoadedBrushConfigName(brushAssetArg.getId());
prototypeSettings.setUsePrototypeBrushConfigurations(true);
playerRef.sendMessage(MESSAGE_COMMANDS_BRUSH_CONFIG_LOADED.param("name", brushAssetArg.getId()));
}
}
}
}