package com.hypixel.hytale.builtin.crafting.interaction;
import com.hypixel.hytale.builtin.crafting.state.ProcessingBenchState;
import com.hypixel.hytale.builtin.crafting.window.ProcessingBenchWindow;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.util.ChunkUtil;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.protocol.InteractionType;
import com.hypixel.hytale.protocol.SoundCategory;
import com.hypixel.hytale.protocol.packets.interface_.Page;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
import com.hypixel.hytale.server.core.asset.type.blocktype.config.bench.Bench;
import com.hypixel.hytale.server.core.entity.InteractionContext;
import com.hypixel.hytale.server.core.entity.UUIDComponent;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.inventory.ItemStack;
import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.client.SimpleBlockInteraction;
import com.hypixel.hytale.server.core.universe.world.SoundUtil;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.accessor.BlockAccessor;
import com.hypixel.hytale.server.core.universe.world.meta.BlockState;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import java.util.Map;
import java.util.UUID;
import java.util.logging.Level;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class OpenProcessingBenchInteraction extends SimpleBlockInteraction {
public static final BuilderCodec<OpenProcessingBenchInteraction> CODEC;
public OpenProcessingBenchInteraction() {
}
protected void interactWithBlock(@Nonnull World world, @Nonnull CommandBuffer<EntityStore> commandBuffer, @Nonnull InteractionType type, @Nonnull InteractionContext context, @Nullable ItemStack itemInHand, @Nonnull Vector3i pos, @Nonnull CooldownHandler cooldownHandler) {
Ref<EntityStore> ref = context.getEntity();
Store<EntityStore> store = ref.getStore();
Player playerComponent = (Player)commandBuffer.getComponent(ref, Player.getComponentType());
if (playerComponent != null) {
BlockState state = world.getState(pos.x, pos.y, pos.z, true);
if (!(state instanceof ProcessingBenchState)) {
playerComponent.sendMessage(Message.translation("server.interactions.invalidBlockState").param("interaction", this.getClass().getSimpleName()).param("blockState", state != null ? state.getClass().getSimpleName() : "null"));
} else {
ProcessingBenchState benchState = (ProcessingBenchState)state;
BlockType blockType = world.getBlockType(pos.x, pos.y, pos.z);
Bench blockTypeBench = blockType.getBench();
if ((blockTypeBench == null || !blockTypeBench.equals(benchState.getBench())) && !benchState.initialize(blockType)) {
ProcessingBenchState.LOGGER.at(Level.WARNING).log("Failed to re-initialize: %s, %s", blockType.getId(), pos);
int x = pos.getX();
int z = pos.getZ();
world.getChunk(ChunkUtil.indexChunkFromBlock(x, z)).setState(x, pos.getY(), z, (BlockState)null);
} else {
UUIDComponent uuidComponent = (UUIDComponent)commandBuffer.getComponent(ref, UUIDComponent.getComponentType());
assert uuidComponent != null;
UUID uuid = uuidComponent.getUuid();
ProcessingBenchWindow window = new ProcessingBenchWindow(benchState);
Map<UUID, ProcessingBenchWindow> windows = benchState.getWindows();
if (windows.putIfAbsent(uuid, window) == null) {
benchState.updateFuelValues();
if (playerComponent.getPageManager().setPageWithWindows(ref, store, Page.Bench, true, window)) {
window.registerCloseEvent((event) -> {
windows.remove(uuid, window);
BlockType currentBlockType = world.getBlockType(pos);
String interactionState = BlockAccessor.getCurrentInteractionState(currentBlockType);
if (windows.isEmpty() && !"Processing".equals(interactionState) && !"ProcessCompleted".equals(interactionState)) {
world.setBlockInteractionState(pos, currentBlockType, "default");
}
int soundEventIndex = blockType.getBench().getLocalCloseSoundEventIndex();
if (soundEventIndex != 0) {
SoundUtil.playSoundEvent2d(ref, soundEventIndex, SoundCategory.UI, commandBuffer);
}
});
int soundEventIndex = blockType.getBench().getLocalOpenSoundEventIndex();
if (soundEventIndex == 0) {
return;
}
SoundUtil.playSoundEvent2d(ref, soundEventIndex, SoundCategory.UI, commandBuffer);
} else {
windows.remove(uuid, window);
}
}
}
}
}
}
protected void simulateInteractWithBlock(@Nonnull InteractionType type, @Nonnull InteractionContext context, @Nullable ItemStack itemInHand, @Nonnull World world, @Nonnull Vector3i targetBlock) {
}
static {
CODEC = ((BuilderCodec.Builder)BuilderCodec.builder(OpenProcessingBenchInteraction.class, OpenProcessingBenchInteraction::new, SimpleBlockInteraction.CODEC).documentation("Opens the processing bench page.")).build();
}
}