package com.hypixel.hytale.server.npc.corecomponents.world.builders;
import com.google.gson.JsonElement;
import com.hypixel.hytale.common.util.ArrayUtil;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.asset.builder.holder.AssetArrayHolder;
import com.hypixel.hytale.server.npc.asset.builder.validators.StringArrayNoEmptyStringsValidator;
import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderActionBase;
import com.hypixel.hytale.server.npc.corecomponents.world.ActionResetSearchRays;
import com.hypixel.hytale.server.npc.instructions.Action;
import javax.annotation.Nonnull;
public class BuilderActionResetSearchRays extends BuilderActionBase {
protected final AssetArrayHolder names = new AssetArrayHolder();
public BuilderActionResetSearchRays() {
}
@Nonnull
public String getShortDescription() {
return "Resets a specific search ray sensor cached position by name, or all search ray sensors";
}
@Nonnull
public String getLongDescription() {
return this.getShortDescription();
}
@Nonnull
public Action build(@Nonnull BuilderSupport builderSupport) {
return new ActionResetSearchRays(this, builderSupport);
}
@Nonnull
public BuilderDescriptorState getBuilderDescriptorState() {
return BuilderDescriptorState.Stable;
}
@Nonnull
public BuilderActionResetSearchRays readConfig(@Nonnull JsonElement data) {
this.getStringArray(data, "Names", this.names, (String[])null, 0, 2147483647, StringArrayNoEmptyStringsValidator.get(), BuilderDescriptorState.Stable, "The search ray sensor ids", "The search ray sensor ids. If left empty, will reset all search ray sensors");
return this;
}
public int[] getIds(@Nonnull BuilderSupport support) {
String[] ids = this.names.get(support.getExecutionContext());
if (ids == null) {
return ArrayUtil.EMPTY_INT_ARRAY;
} else {
int[] indexes = new int[ids.length];
for(int i = 0; i < indexes.length; ++i) {
indexes[i] = support.getSearchRaySlot(ids[i]);
}
return indexes;
}
}
}