package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.TerrainDensity;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class TerrainDensityAsset extends DensityAsset {
public static final BuilderCodec<TerrainDensityAsset> CODEC;
public TerrainDensityAsset() {
}
@Nonnull
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new TerrainDensity());
}
public void cleanUp() {
this.cleanUpInputs();
}
static {
CODEC = BuilderCodec.builder(TerrainDensityAsset.class, TerrainDensityAsset::new, DensityAsset.ABSTRACT_CODEC).build();
}
}