package com.hypixel.hytale.builtin.hytalegenerator.density.nodes;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class GradientWarpDensity extends Density {
private static final double HALF_PI = 1.5707963267948966;
@Nullable
private Density input;
@Nullable
private Density warpInput;
private final double slopeRange;
private final double warpFactor;
public GradientWarpDensity(@Nonnull Density input, @Nonnull Density warpInput, double slopeRange, double warpFactor) {
if (slopeRange <= 0.0) {
throw new IllegalArgumentException();
} else {
this.slopeRange = slopeRange;
this.warpFactor = warpFactor;
this.input = input;
this.warpInput = warpInput;
}
}
public double process(@Nonnull Density.Context context) {
if (this.input == null) {
return 0.0;
} else if (this.warpInput == null) {
return this.input.process(context);
} else {
double valueAtOrigin = this.warpInput.process(context);
double maxX = context.position.x + this.slopeRange;
double maxY = context.position.y + this.slopeRange;
double maxZ = context.position.z + this.slopeRange;
Density.Context childContext = new Density.Context(context);
childContext.position = new Vector3d(maxX, context.position.y, context.position.z);
double deltaX = this.warpInput.process(childContext) - valueAtOrigin;
childContext.position = new Vector3d(context.position.x, maxY, context.position.z);
double deltaY = this.warpInput.process(childContext) - valueAtOrigin;
childContext.position = new Vector3d(context.position.x, context.position.z, maxZ);
double deltaZ = this.warpInput.process(childContext) - valueAtOrigin;
Vector3d gradient = new Vector3d(deltaX, deltaY, deltaZ);
gradient.scale(1.0 / this.slopeRange);
gradient.scale(this.warpFactor);
gradient.add(context.position.x, context.position.y, context.position.z);
childContext.position = gradient;
return this.input.process(childContext);
}
}
public void setInputs(@Nonnull Density[] inputs) {
if (inputs.length == 0) {
this.input = null;
}
this.input = inputs[0];
if (inputs.length < 2) {
this.warpInput = null;
}
this.warpInput = inputs[1];
}
}