ExpandCommand.java
package com.hypixel.hytale.builtin.buildertools.commands;
import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.Axis;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.system.DefaultArg;
import com.hypixel.hytale.server.core.command.system.arguments.system.OptionalArg;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.arguments.types.EnumArgumentType;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.modules.entity.component.HeadRotation;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class ExpandCommand extends AbstractPlayerCommand {
@Nonnull
private DefaultArg<Integer> distanceArg;
OptionalArg<Axis> axisArg;
{
(, );
.distanceArg = .withDefaultArg(, , ArgTypes.INTEGER, , );
.axisArg = .withOptionalArg(, , (, Axis.class));
.setPermissionGroup(GameMode.Creative);
}
{
(Player)store.getComponent(ref, Player.getComponentType());
playerComponent != ;
(PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
(Integer).distanceArg.get(context);
Vector3i direction;
(.axisArg.provided(context)) {
direction = ((Axis).axisArg.get(context)).getDirection().scale(distance);
} {
(HeadRotation)store.getComponent(ref, HeadRotation.getComponentType());
headRotationComponent != ;
direction = headRotationComponent.getAxisDirection().scale(distance);
}
BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.expand(r, direction, componentAccessor));
}
}
}