package com.hypixel.hytale.protocol.packets.world;
import com.hypixel.hytale.protocol.InstantData;
import com.hypixel.hytale.protocol.io.ValidationResult;
import io.netty.buffer.ByteBuf;
import java.util.Objects;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class SleepClock {
public static final int NULLABLE_BIT_FIELD_SIZE = 1;
public static final int FIXED_BLOCK_SIZE = 33;
public static final int VARIABLE_FIELD_COUNT = 0;
public static final int VARIABLE_BLOCK_START = 33;
public static final int MAX_SIZE = 33;
@Nullable
public InstantData startGametime;
@Nullable
public InstantData targetGametime;
public float progress;
public float durationSeconds;
public SleepClock() {
}
public SleepClock(@Nullable InstantData startGametime, @Nullable InstantData targetGametime, float progress, float durationSeconds) {
this.startGametime = startGametime;
this.targetGametime = targetGametime;
this.progress = progress;
this.durationSeconds = durationSeconds;
}
public SleepClock(@Nonnull SleepClock other) {
this.startGametime = other.startGametime;
this.targetGametime = other.targetGametime;
this.progress = other.progress;
this.durationSeconds = other.durationSeconds;
}
@Nonnull
public static SleepClock deserialize(@Nonnull ByteBuf buf, int offset) {
SleepClock obj = new SleepClock();
byte nullBits = buf.getByte(offset);
if ((nullBits & 1) != 0) {
obj.startGametime = InstantData.deserialize(buf, offset + 1);
}
if ((nullBits & 2) != 0) {
obj.targetGametime = InstantData.deserialize(buf, offset + 13);
}
obj.progress = buf.getFloatLE(offset + 25);
obj.durationSeconds = buf.getFloatLE(offset + 29);
return obj;
}
public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset) {
return 33;
}
public void serialize(@Nonnull ByteBuf buf) {
byte nullBits = 0;
if (this.startGametime != null) {
nullBits = (byte)(nullBits | 1);
}
if (this.targetGametime != null) {
nullBits = (byte)(nullBits | 2);
}
buf.writeByte(nullBits);
if (this.startGametime != null) {
this.startGametime.serialize(buf);
} else {
buf.writeZero(12);
}
if (this.targetGametime != null) {
this.targetGametime.serialize(buf);
} else {
buf.writeZero(12);
}
buf.writeFloatLE(this.progress);
buf.writeFloatLE(this.durationSeconds);
}
public int computeSize() {
return 33;
}
public static ValidationResult validateStructure(@Nonnull ByteBuf buffer, int offset) {
return buffer.readableBytes() - offset < 33 ? ValidationResult.error("Buffer too small: expected at least 33 bytes") : ValidationResult.OK;
}
public SleepClock clone() {
SleepClock copy = new SleepClock();
copy.startGametime = this.startGametime != null ? this.startGametime.clone() : null;
copy.targetGametime = this.targetGametime != null ? this.targetGametime.clone() : null;
copy.progress = this.progress;
copy.durationSeconds = this.durationSeconds;
return copy;
}
public boolean equals(Object obj) {
if (this == obj) {
return true;
} else if (!(obj instanceof SleepClock)) {
return false;
} else {
SleepClock other = (SleepClock)obj;
return Objects.equals(this.startGametime, other.startGametime) && Objects.equals(this.targetGametime, other.targetGametime) && this.progress == other.progress && this.durationSeconds == other.durationSeconds;
}
}
public int hashCode() {
return Objects.hash(new Object[]{this.startGametime, this.targetGametime, this.progress, this.durationSeconds});
}
}