package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.VectorWarpDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
public class VectorWarpDensityAsset extends DensityAsset {
public static final BuilderCodec<VectorWarpDensityAsset> CODEC;
private double warpFactor = 1.0;
private Vector3d warpVector = new Vector3d();
public VectorWarpDensityAsset() {
}
@Nonnull
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new VectorWarpDensity(this.buildFirstInput(argument), this.buildSecondInput(argument), this.warpFactor, this.warpVector));
}
public void cleanUp() {
this.cleanUpInputs();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(VectorWarpDensityAsset.class, VectorWarpDensityAsset::new, DensityAsset.ABSTRACT_CODEC).append(new KeyedCodec("WarpFactor", Codec.DOUBLE, true), (t, k) -> t.warpFactor = k, (t) -> t.warpFactor).add()).append(new KeyedCodec("WarpVector", Vector3d.CODEC, true), (t, k) -> t.warpVector = k, (t) -> t.warpVector).add()).build();
}
}