package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ClampDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class ClampDensityAsset extends DensityAsset {
public static final BuilderCodec<ClampDensityAsset> CODEC;
private double wallA = 0.0;
private double wallB = 0.0;
public ClampDensityAsset() {
}
@Nonnull
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new ClampDensity(this.wallA, this.wallB, this.buildFirstInput(argument)));
}
public void cleanUp() {
this.cleanUpInputs();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(ClampDensityAsset.class, ClampDensityAsset::new, DensityAsset.ABSTRACT_CODEC).append(new KeyedCodec("WallA", Codec.DOUBLE, true), (t, k) -> t.wallA = k, (k) -> k.wallA).add()).append(new KeyedCodec("WallB", Codec.DOUBLE, true), (t, k) -> t.wallB = k, (k) -> k.wallB).add()).build();
}
}