package com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential;
import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfig;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfigCommandExecutor;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfigEditStore;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.system.SequenceBrushOperation;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class SmoothOperation extends SequenceBrushOperation {
public static final BuilderCodec<SmoothOperation> CODEC;
@Nonnull
public Integer smoothStrength = 2;
private int smoothVolume;
private int smoothRadius;
public SmoothOperation() {
super("Smooth Blocks", "Smooths the blocks within the brush area as to make the area more natural looking", true);
}
private void updateVolumeAndRadius() {
int strength = this.smoothStrength;
this.smoothRadius = Math.min(strength, 4);
int smoothRange = this.smoothRadius * 2 + 1;
this.smoothVolume = smoothRange * smoothRange * smoothRange;
}
public boolean modifyBlocks(Ref<EntityStore> ref, BrushConfig brushConfig, BrushConfigCommandExecutor brushConfigCommandExecutor, @Nonnull BrushConfigEditStore edit, int x, int y, int z, ComponentAccessor<EntityStore> componentAccessor) {
int currentBlock = edit.getBlock(x, y, z);
BuilderToolsPlugin.BuilderState.BlocksSampleData data = edit.getBlockSampledataIncludingPreviousStages(x, y, z, 2);
if (currentBlock != data.mainBlock && (float)data.mainBlockCount > (float)this.smoothVolume * 0.5F) {
edit.setBlock(x, y, z, data.mainBlock);
}
return true;
}
public void modifyBrushConfig(@Nonnull Ref<EntityStore> ref, @Nonnull BrushConfig brushConfig, @Nonnull BrushConfigCommandExecutor brushConfigCommandExecutor, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
this.updateVolumeAndRadius();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(SmoothOperation.class, SmoothOperation::new).append(new KeyedCodec("SmoothStrength", Codec.INTEGER), (op, val) -> op.smoothStrength = val, (op) -> op.smoothStrength).documentation("The strength of smoothing").add()).documentation("Smooths the blocks within the brush area as to make the area more natural looking")).build();
}
}