ActionDie.java
package com.hypixel.hytale.server.npc.corecomponents.lifecycle;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.modules.entity.damage.Damage;
import com.hypixel.hytale.server.core.modules.entity.damage.DamageCause;
import com.hypixel.hytale.server.core.modules.entity.damage.DeathComponent;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.npc.corecomponents.ActionBase;
import com.hypixel.hytale.server.npc.corecomponents.lifecycle.builders.BuilderActionDie;
import com.hypixel.hytale.server.npc.role.Role;
import com.hypixel.hytale.server.npc.sensorinfo.InfoProvider;
import javax.annotation.Nonnull;
public class ActionDie extends ActionBase {
public ActionDie(@Nonnull BuilderActionDie builder) {
super(builder);
}
public boolean execute(@Nonnull Ref<EntityStore> ref, @Nonnull Role role, InfoProvider sensorInfo, double dt, @Nonnull Store<EntityStore> store) {
super.execute(ref, role, sensorInfo, dt, store);
DeathComponent.tryAddComponent(store, ref, new Damage(Damage.NULL_SOURCE, DamageCause.PHYSICAL, 0.0F));
role.setReachedTerminalAction(true);
return true;
}
}