package com.hypixel.hytale.builtin.hytalegenerator.assets.props.prefabprop.directionality;
import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.ConstantPatternAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.PatternAsset;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
import com.hypixel.hytale.builtin.hytalegenerator.props.directionality.Directionality;
import com.hypixel.hytale.builtin.hytalegenerator.props.directionality.OrthogonalDirection;
import com.hypixel.hytale.builtin.hytalegenerator.props.directionality.PatternDirectionality;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class PatternDirectionalityAsset extends DirectionalityAsset {
public static final BuilderCodec<PatternDirectionalityAsset> CODEC;
private String seed = "A";
private OrthogonalDirection prefabDirection;
private PatternAsset northPatternAsset;
private PatternAsset southPatternAsset;
private PatternAsset eastPatternAsset;
private PatternAsset westPatternAsset;
public PatternDirectionalityAsset() {
this.prefabDirection = OrthogonalDirection.N;
this.northPatternAsset = new ConstantPatternAsset();
this.southPatternAsset = new ConstantPatternAsset();
this.eastPatternAsset = new ConstantPatternAsset();
this.westPatternAsset = new ConstantPatternAsset();
}
@Nonnull
public Directionality build(@Nonnull DirectionalityAsset.Argument argument) {
int intSeed = (Integer)argument.parentSeed.child(this.seed).createSupplier().get();
OrthogonalDirection direction = this.prefabDirection;
Pattern northPattern = this.northPatternAsset == null ? Pattern.noPattern() : this.northPatternAsset.build(PatternAsset.argumentFrom(argument));
Pattern southPattern = this.southPatternAsset == null ? Pattern.noPattern() : this.southPatternAsset.build(PatternAsset.argumentFrom(argument));
Pattern eastPattern = this.eastPatternAsset == null ? Pattern.noPattern() : this.eastPatternAsset.build(PatternAsset.argumentFrom(argument));
Pattern westPattern = this.westPatternAsset == null ? Pattern.noPattern() : this.westPatternAsset.build(PatternAsset.argumentFrom(argument));
return new PatternDirectionality(direction, southPattern, northPattern, eastPattern, westPattern, intSeed);
}
public void cleanUp() {
this.northPatternAsset.cleanUp();
this.southPatternAsset.cleanUp();
this.eastPatternAsset.cleanUp();
this.westPatternAsset.cleanUp();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(PatternDirectionalityAsset.class, PatternDirectionalityAsset::new, DirectionalityAsset.ABSTRACT_CODEC).append(new KeyedCodec("InitialDirection", OrthogonalDirection.CODEC, true), (asset, v) -> asset.prefabDirection = v, (asset) -> asset.prefabDirection).add()).append(new KeyedCodec("Seed", Codec.STRING, true), (asset, v) -> asset.seed = v, (asset) -> asset.seed).add()).append(new KeyedCodec("NorthPattern", PatternAsset.CODEC, true), (asset, v) -> asset.northPatternAsset = v, (asset) -> asset.northPatternAsset).add()).append(new KeyedCodec("SouthPattern", PatternAsset.CODEC, true), (asset, v) -> asset.southPatternAsset = v, (asset) -> asset.southPatternAsset).add()).append(new KeyedCodec("EastPattern", PatternAsset.CODEC, true), (asset, v) -> asset.eastPatternAsset = v, (asset) -> asset.eastPatternAsset).add()).append(new KeyedCodec("WestPattern", PatternAsset.CODEC, true), (asset, v) -> asset.westPatternAsset = v, (asset) -> asset.westPatternAsset).add()).build();
}
}