package com.hypixel.hytale.server.npc.corecomponents.utility;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.corecomponents.SensorBase;
import com.hypixel.hytale.server.npc.corecomponents.utility.builders.BuilderSensorNot;
import com.hypixel.hytale.server.npc.entities.NPCEntity;
import com.hypixel.hytale.server.npc.instructions.Sensor;
import com.hypixel.hytale.server.npc.movement.controllers.MotionController;
import com.hypixel.hytale.server.npc.role.Role;
import com.hypixel.hytale.server.npc.role.support.DebugSupport;
import com.hypixel.hytale.server.npc.sensorinfo.EntityPositionProvider;
import com.hypixel.hytale.server.npc.sensorinfo.InfoProvider;
import com.hypixel.hytale.server.npc.util.IAnnotatedComponent;
import com.hypixel.hytale.server.npc.util.IAnnotatedComponentCollection;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class SensorNot extends SensorBase implements IAnnotatedComponentCollection {
protected final Sensor sensor;
protected final int targetSlot;
protected final int autoUnlockTargetSlot;
protected final EntityPositionProvider positionProvider = new EntityPositionProvider();
public SensorNot(@Nonnull BuilderSensorNot builder, @Nonnull BuilderSupport support, Sensor sensor) {
super(builder);
this.sensor = sensor;
this.targetSlot = builder.getUsedTargetSlot(support);
this.autoUnlockTargetSlot = builder.getAutoUnlockTargetSlot(support);
}
public boolean matches(@Nonnull Ref<EntityStore> ref, @Nonnull Role role, double dt, @Nonnull Store<EntityStore> store) {
if (super.matches(ref, role, dt, store) && !this.sensor.matches(ref, role, dt, store)) {
Ref<EntityStore> targetRef = this.targetSlot >= 0 ? role.getMarkedEntitySupport().getMarkedEntityRef(this.targetSlot) : null;
this.positionProvider.setTarget(targetRef, store);
return true;
} else {
this.positionProvider.clear();
if (this.autoUnlockTargetSlot >= 0) {
role.getMarkedEntitySupport().clearMarkedEntity(this.autoUnlockTargetSlot);
}
DebugSupport debugSupport = role.getDebugSupport();
if (debugSupport.isTraceSensorFails()) {
debugSupport.setLastFailingSensor(this.sensor);
}
return false;
}
}
public InfoProvider getSensorInfo() {
return this.positionProvider;
}
public void registerWithSupport(Role role) {
this.sensor.registerWithSupport(role);
}
public void motionControllerChanged(@Nullable Ref<EntityStore> ref, @Nonnull NPCEntity npcComponent, MotionController motionController, @Nullable ComponentAccessor<EntityStore> componentAccessor) {
this.sensor.motionControllerChanged(ref, npcComponent, motionController, componentAccessor);
}
public void loaded(Role role) {
this.sensor.loaded(role);
}
public void spawned(Role role) {
this.sensor.spawned(role);
}
public void unloaded(Role role) {
this.sensor.unloaded(role);
}
public void removed(Role role) {
this.sensor.removed(role);
}
public void teleported(Role role, World from, World to) {
this.sensor.teleported(role, from, to);
}
public void done() {
this.sensor.done();
}
public int componentCount() {
return 1;
}
public IAnnotatedComponent getComponent(int index) {
if (index >= this.componentCount()) {
throw new IndexOutOfBoundsException();
} else {
return this.sensor;
}
}
public void setContext(IAnnotatedComponent parent, int index) {
super.setContext(parent, index);
this.sensor.setContext(this, index);
}
}