package com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.conditions;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.SpaceAndDepthMaterialProvider;
publicclassAlwaysTrueConditionimplementsSpaceAndDepthMaterialProvider.Condition {
publicstaticfinalAlwaysTrueConditionINSTANCE=newAlwaysTrueCondition();
privateAlwaysTrueCondition() {
}
publicbooleanqualifies(int x, int y, int z, int depthIntoFloor, int depthIntoCeiling, int spaceAboveFloor, int spaceBelowCeiling) {
returntrue;
}
}