package com.hypixel.hytale.protocol;
import com.hypixel.hytale.protocol.io.ValidationResult;
import io.netty.buffer.ByteBuf;
import java.util.Objects;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class AmbienceFXSound {
public static final int NULLABLE_BIT_FIELD_SIZE = 1;
public static final int FIXED_BLOCK_SIZE = 27;
public static final int VARIABLE_FIELD_COUNT = 0;
public static final int VARIABLE_BLOCK_START = 27;
public static final int MAX_SIZE = 27;
public int soundEventIndex;
@Nonnull
public AmbienceFXSoundPlay3D play3D;
public int blockSoundSetIndex;
@Nonnull
public AmbienceFXAltitude altitude;
@Nullable
public Rangef frequency;
@Nullable
public Range radius;
public AmbienceFXSound() {
this.play3D = AmbienceFXSoundPlay3D.Random;
this.altitude = AmbienceFXAltitude.Normal;
}
public AmbienceFXSound(int soundEventIndex, @Nonnull AmbienceFXSoundPlay3D play3D, int blockSoundSetIndex, @Nonnull AmbienceFXAltitude altitude, @Nullable Rangef frequency, @Nullable Range radius) {
this.play3D = AmbienceFXSoundPlay3D.Random;
this.altitude = AmbienceFXAltitude.Normal;
this.soundEventIndex = soundEventIndex;
this.play3D = play3D;
this.blockSoundSetIndex = blockSoundSetIndex;
this.altitude = altitude;
this.frequency = frequency;
this.radius = radius;
}
public AmbienceFXSound(@Nonnull AmbienceFXSound other) {
this.play3D = AmbienceFXSoundPlay3D.Random;
this.altitude = AmbienceFXAltitude.Normal;
this.soundEventIndex = other.soundEventIndex;
this.play3D = other.play3D;
this.blockSoundSetIndex = other.blockSoundSetIndex;
this.altitude = other.altitude;
this.frequency = other.frequency;
this.radius = other.radius;
}
@Nonnull
public static AmbienceFXSound deserialize(@Nonnull ByteBuf buf, int offset) {
AmbienceFXSound obj = new AmbienceFXSound();
byte nullBits = buf.getByte(offset);
obj.soundEventIndex = buf.getIntLE(offset + 1);
obj.play3D = AmbienceFXSoundPlay3D.fromValue(buf.getByte(offset + 5));
obj.blockSoundSetIndex = buf.getIntLE(offset + 6);
obj.altitude = AmbienceFXAltitude.fromValue(buf.getByte(offset + 10));
if ((nullBits & 1) != 0) {
obj.frequency = Rangef.deserialize(buf, offset + 11);
}
if ((nullBits & 2) != 0) {
obj.radius = Range.deserialize(buf, offset + 19);
}
return obj;
}
public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset) {
return 27;
}
public void serialize(@Nonnull ByteBuf buf) {
byte nullBits = 0;
if (this.frequency != null) {
nullBits = (byte)(nullBits | 1);
}
if (this.radius != null) {
nullBits = (byte)(nullBits | 2);
}
buf.writeByte(nullBits);
buf.writeIntLE(this.soundEventIndex);
buf.writeByte(this.play3D.getValue());
buf.writeIntLE(this.blockSoundSetIndex);
buf.writeByte(this.altitude.getValue());
if (this.frequency != null) {
this.frequency.serialize(buf);
} else {
buf.writeZero(8);
}
if (this.radius != null) {
this.radius.serialize(buf);
} else {
buf.writeZero(8);
}
}
public int computeSize() {
return 27;
}
public static ValidationResult validateStructure(@Nonnull ByteBuf buffer, int offset) {
return buffer.readableBytes() - offset < 27 ? ValidationResult.error("Buffer too small: expected at least 27 bytes") : ValidationResult.OK;
}
public AmbienceFXSound clone() {
AmbienceFXSound copy = new AmbienceFXSound();
copy.soundEventIndex = this.soundEventIndex;
copy.play3D = this.play3D;
copy.blockSoundSetIndex = this.blockSoundSetIndex;
copy.altitude = this.altitude;
copy.frequency = this.frequency != null ? this.frequency.clone() : null;
copy.radius = this.radius != null ? this.radius.clone() : null;
return copy;
}
public boolean equals(Object obj) {
if (this == obj) {
return true;
} else if (!(obj instanceof AmbienceFXSound)) {
return false;
} else {
AmbienceFXSound other = (AmbienceFXSound)obj;
return this.soundEventIndex == other.soundEventIndex && Objects.equals(this.play3D, other.play3D) && this.blockSoundSetIndex == other.blockSoundSetIndex && Objects.equals(this.altitude, other.altitude) && Objects.equals(this.frequency, other.frequency) && Objects.equals(this.radius, other.radius);
}
}
public int hashCode() {
return Objects.hash(new Object[]{this.soundEventIndex, this.play3D, this.blockSoundSetIndex, this.altitude, this.frequency, this.radius});
}
}