package com.hypixel.hytale.builtin.hytalegenerator.assets.terrains;
import com.hypixel.hytale.builtin.hytalegenerator.assets.density.ConstantDensityAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.density.DensityAsset;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.referencebundle.ReferenceBundle;
import com.hypixel.hytale.builtin.hytalegenerator.seed.SeedBox;
import com.hypixel.hytale.builtin.hytalegenerator.threadindexer.WorkerIndexer;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class DensityTerrainAsset extends TerrainAsset {
public static final BuilderCodec<DensityTerrainAsset> CODEC;
@Nonnull
private DensityAsset densityAsset = new ConstantDensityAsset();
public DensityTerrainAsset() {
}
@Nonnull
public Density buildDensity(@Nonnull SeedBox parentSeed, @Nonnull ReferenceBundle referenceBundle, @Nonnull WorkerIndexer workerIndexer) {
return this.densityAsset.build(new DensityAsset.Argument(parentSeed, referenceBundle, workerIndexer));
}
public void cleanUp() {
this.densityAsset.cleanUp();
}
static {
CODEC = ((BuilderCodec.Builder)BuilderCodec.builder(DensityTerrainAsset.class, DensityTerrainAsset::new, TerrainAsset.ABSTRACT_CODEC).append(new KeyedCodec("Density", DensityAsset.CODEC, true), (t, k) -> t.densityAsset = k, (t) -> t.densityAsset).add()).build();
}
}