package com.hypixel.hytale.server.npc.corecomponents.statemachine.builders;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;
import com.hypixel.hytale.server.npc.corecomponents.statemachine.SensorIsBusy;
import com.hypixel.hytale.server.npc.instructions.Sensor;
import javax.annotation.Nonnull;
public class BuilderSensorIsBusy extends BuilderSensorBase {
public BuilderSensorIsBusy() {
}
@Nonnull
public String getShortDescription() {
return "Tests if an NPC is in one of the defined Busy States.";
}
@Nonnull
public String getLongDescription() {
return this.getShortDescription();
}
@Nonnull
public Sensor build(BuilderSupport builderSupport) {
return new SensorIsBusy(this);
}
@Nonnull
public BuilderDescriptorState getBuilderDescriptorState() {
return BuilderDescriptorState.Stable;
}
}