package com.hypixel.hytale.server.core.modules.collision;
import com.hypixel.hytale.math.shape.Box;
import com.hypixel.hytale.math.vector.Vector3d;
public interface IBlockCollisionConsumer {
Result onCollision(int var1, int var2, int var3, Vector3d var4, BlockContactData var5, BlockData var6, Box var7);
Result probeCollisionDamage(int var1, int var2, int var3, Vector3d var4, BlockContactData var5, BlockData var6);
void onCollisionDamage(int var1, int var2, int var3, Vector3d var4, BlockContactData var5, BlockData var6);
Result onCollisionSliceFinished();
void onCollisionFinished();
public static enum Result {
CONTINUE,
STOP,
STOP_NOW;
private Result() {
}
}
}