SpaceAndDepthMaterialProviderAsset.java
package com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.MaterialProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.conditionassets.AlwaysTrueConditionAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.conditionassets.ConditionAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.layerassets.LayerAsset;
import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.MaterialProvider;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.SpaceAndDepthMaterialProvider;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import com.hypixel.hytale.codec.validation.Validators;
import java.util.ArrayList;
import javax.annotation.Nonnull;
public class SpaceAndDepthMaterialProviderAsset extends MaterialProviderAsset {
public static final BuilderCodec<SpaceAndDepthMaterialProviderAsset> CODEC;
private SpaceAndDepthMaterialProvider.LayerContextType layerContext;
private int maxDistance;
private ConditionAsset conditionAsset;
private LayerAsset[] layerAssets;
public SpaceAndDepthMaterialProviderAsset() {
this.layerContext = SpaceAndDepthMaterialProvider.LayerContextType.DEPTH_INTO_FLOOR;
this.maxDistance = 16;
this.conditionAsset = new AlwaysTrueConditionAsset();
this.layerAssets = new LayerAsset[0];
}
@Nonnull
public MaterialProvider<Material> build(@Nonnull MaterialProviderAsset.Argument argument) {
if (super.skip()) {
return MaterialProvider.<Material>noMaterialProvider();
} else {
SpaceAndDepthMaterialProvider.Condition condition = this.conditionAsset.build();
ArrayList<SpaceAndDepthMaterialProvider.Layer<Material>> layerList = new ArrayList(this.layerAssets.length);
for(LayerAsset asset : this.layerAssets) {
layerList.add(asset.build(argument));
}
return new SpaceAndDepthMaterialProvider<Material>(this.layerContext, layerList, condition, this.maxDistance);
}
}
public void cleanUp() {
for(LayerAsset layerAsset : this.layerAssets) {
layerAsset.cleanUp();
}
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(SpaceAndDepthMaterialProviderAsset.class, SpaceAndDepthMaterialProviderAsset::new, MaterialProviderAsset.ABSTRACT_CODEC).append(new KeyedCodec("LayerContext", SpaceAndDepthMaterialProvider.LayerContextType.CODEC, true), (t, k) -> t.layerContext = k, (k) -> k.layerContext).add()).append(new KeyedCodec("MaxExpectedDepth", Codec.INTEGER, true), (t, k) -> t.maxDistance = k, (k) -> k.maxDistance).addValidator(Validators.greaterThanOrEqual(0)).add()).append(new KeyedCodec("Condition", ConditionAsset.CODEC, false), (t, k) -> t.conditionAsset = k, (k) -> k.conditionAsset).add()).append(new KeyedCodec("Layers", new ArrayCodec(LayerAsset.CODEC, (x$0) -> new LayerAsset[x$0]), false), (t, k) -> t.layerAssets = k, (k) -> k.layerAssets).addValidator(Validators.nonNullArrayElements()).add()).build();
}
}