package com.hypixel.hytale.server.npc.interactions;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.logger.HytaleLogger;
import com.hypixel.hytale.protocol.InteractionState;
import com.hypixel.hytale.protocol.InteractionType;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.entity.InteractionContext;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.RootInteraction;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.npc.blackboard.Blackboard;
import com.hypixel.hytale.server.npc.blackboard.view.interaction.InteractionView;
import com.hypixel.hytale.server.npc.blackboard.view.interaction.ReservationStatus;
import com.hypixel.hytale.server.npc.entities.NPCEntity;
import java.util.logging.Level;
import javax.annotation.Nonnull;
public class UseNPCInteraction extends SimpleInstantInteraction {
public static final BuilderCodec<UseNPCInteraction> CODEC;
public static final String DEFAULT_ID = "*UseNPC";
public static final RootInteraction DEFAULT_ROOT;
public UseNPCInteraction(String id) {
super(id);
}
protected UseNPCInteraction() {
}
protected final void firstRun(@Nonnull InteractionType type, @Nonnull InteractionContext context, @Nonnull CooldownHandler cooldownHandler) {
Ref<EntityStore> ref = context.getEntity();
CommandBuffer<EntityStore> commandBuffer = context.getCommandBuffer();
Player playerComponent = (Player)commandBuffer.getComponent(ref, Player.getComponentType());
if (playerComponent == null) {
HytaleLogger.getLogger().at(Level.INFO).log("UseNPCInteraction requires a Player but was used for: %s", ref);
context.getState().state = InteractionState.Failed;
} else {
Ref<EntityStore> targetRef = context.getTargetEntity();
if (targetRef == null) {
context.getState().state = InteractionState.Failed;
} else {
NPCEntity npcComponent = (NPCEntity)commandBuffer.getComponent(targetRef, NPCEntity.getComponentType());
if (npcComponent == null) {
HytaleLogger.getLogger().at(Level.INFO).log("UseNPCInteraction requires a target NPCEntity but was used for: %s", targetRef);
context.getState().state = InteractionState.Failed;
} else if (!npcComponent.getRole().getStateSupport().willInteractWith(ref)) {
context.getState().state = InteractionState.Failed;
} else {
InteractionView interactionView = (InteractionView)((Blackboard)commandBuffer.getResource(Blackboard.getResourceType())).getView(InteractionView.class, 0L);
if (interactionView.getReservationStatus(targetRef, ref, commandBuffer) == ReservationStatus.RESERVED_OTHER) {
playerComponent.sendMessage(Message.translation("server.npc.npc.isBusy").param("roleName", npcComponent.getRoleName()));
context.getState().state = InteractionState.Failed;
} else {
npcComponent.getRole().getStateSupport().addInteraction(playerComponent);
}
}
}
}
}
@Nonnull
public String toString() {
return "UseNPCInteraction{} " + super.toString();
}
static {
CODEC = ((BuilderCodec.Builder)BuilderCodec.builder(UseNPCInteraction.class, UseNPCInteraction::new, SimpleInstantInteraction.CODEC).documentation("Interacts with a target NPC.")).build();
DEFAULT_ROOT = new RootInteraction("*UseNPC", new String[]{"*UseNPC"});
}
}