package com.hypixel.hytale.math.shape;
import com.hypixel.hytale.math.vector.Vector2d;
import java.util.Random;
import javax.annotation.Nonnull;
public class Quad2d {
private Vector2d a;
private Vector2d b;
private Vector2d c;
private Vector2d d;
public Quad2d(Vector2d a, Vector2d b, Vector2d c, Vector2d d) {
this.a = a;
this.b = b;
this.c = c;
this.d = d;
}
public Quad2d() {
this(new Vector2d(), new Vector2d(), new Vector2d(), new Vector2d());
}
public Quad2d(@Nonnull Vector2d[] points) {
this(points, 0, 1, 2, 3);
}
public Quad2d(@Nonnull Vector2d[] points, int a, int b, int c, int d) {
this(points[a], points[b], points[c], points[d]);
}
public Vector2d getA() {
return this.a;
}
public Vector2d getB() {
return this.b;
}
public Vector2d getC() {
return this.c;
}
public Vector2d getD() {
return this.d;
}
public double getMinX() {
double min = this.a.x;
if (min > this.b.x) {
min = this.b.x;
}
if (min > this.c.x) {
min = this.c.x;
}
if (min > this.d.x) {
min = this.d.x;
}
return min;
}
public double getMinY() {
double min = this.a.y;
if (min > this.b.y) {
min = this.b.y;
}
if (min > this.c.y) {
min = this.c.y;
}
if (min > this.d.y) {
min = this.d.y;
}
return min;
}
public double getMaxX() {
double max = this.a.x;
if (max < this.b.x) {
max = this.b.x;
}
if (max < this.c.x) {
max = this.c.x;
}
if (max < this.d.x) {
max = this.d.x;
}
return max;
}
public double getMaxY() {
double max = this.a.y;
if (max < this.b.y) {
max = this.b.y;
}
if (max < this.c.y) {
max = this.c.y;
}
if (max < this.d.y) {
max = this.d.y;
}
return max;
}
@Nonnull
public Vector2d getCenter() {
return this.getCenter(new Vector2d());
}
@Nonnull
public Vector2d getCenter(@Nonnull Vector2d target) {
return target.assign((this.a.x + this.c.x) * 0.5, (this.a.y + this.c.y) * 0.5);
}
@Nonnull
public Vector2d getRandom(@Nonnull Random random) {
return this.getRandom(random, new Vector2d());
}
@Nonnull
public Vector2d getRandom(@Nonnull Random random, @Nonnull Vector2d vec) {
double p = random.nextDouble();
double q = random.nextDouble();
if (p + q > 1.0) {
p = 1.0 - p;
q = 1.0 - q;
}
double pq = 1.0 - p - q;
if (random.nextBoolean()) {
vec.assign(-this.a.x * pq + this.b.x * p + this.c.x * q, -this.a.y * pq + this.b.y * p + this.c.y * q);
} else {
vec.assign(-this.a.x * pq + this.c.x * p + this.d.x * q, -this.a.y * pq + this.c.y * p + this.d.y * q);
}
return vec;
}
@Nonnull
public String toString() {
String var10000 = String.valueOf(this.a);
return "Quad2d{a=" + var10000 + ", b=" + String.valueOf(this.b) + ", c=" + String.valueOf(this.c) + "}";
}
}