ItemStateCommand.java
package com.hypixel.hytale.server.core.command.commands.player.inventory;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.inventory.Inventory;
import com.hypixel.hytale.server.core.inventory.ItemStack;
import com.hypixel.hytale.server.core.inventory.container.ItemContainer;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class ItemStateCommand extends AbstractPlayerCommand {
@Nonnull
private static final Message MESSAGE_COMMANDS_ITEMSTATE_NO_ITEM = Message.translation("server.commands.itemstate.noItem");
@Nonnull
private final RequiredArg<String> stateArg;
public ItemStateCommand() {
super("itemstate", "server.commands.itemstate.desc");
this.stateArg = this.withRequiredArg("state", "server.commands.itemstate.state.desc", ArgTypes.STRING);
this.setPermissionGroup(GameMode.Creative);
}
protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
Player playerComponent = (Player)store.getComponent(ref, Player.getComponentType());
assert playerComponent != null;
Inventory inventory = playerComponent.getInventory();
byte activeHotbarSlot = inventory.getActiveHotbarSlot();
if (activeHotbarSlot == -1) {
context.sendMessage(MESSAGE_COMMANDS_ITEMSTATE_NO_ITEM);
} else {
ItemContainer hotbar = inventory.getHotbar();
ItemStack item = hotbar.getItemStack((short)activeHotbarSlot);
if (item == null) {
context.sendMessage(MESSAGE_COMMANDS_ITEMSTATE_NO_ITEM);
} else {
String state = (String)this.stateArg.get(context);
hotbar.setItemStackForSlot((short)activeHotbarSlot, item.withState(state));
}
}
}
}