package com.hypixel.hytale.builtin.hytalegenerator.density.nodes;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.framework.math.Calculator;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class ClampDensity extends Density {
private final double wallA;
private final double wallB;
@Nullable
private Density input;
public ClampDensity(double wallA, double wallB, Density input) {
this.wallA = wallA;
this.wallB = wallB;
this.input = input;
}
public double process(@Nonnull Density.Context context) {
return this.input == null ? 0.0 : Calculator.clamp(this.wallA, this.input.process(context), this.wallB);
}
public void setInputs(@Nonnull Density[] inputs) {
if (inputs.length == 0) {
this.input = null;
}
this.input = inputs[0];
}
}