package com.hypixel.hytale.builtin.buildertools.tooloperations;
import com.hypixel.hytale.assetstore.map.BlockTypeAssetMap;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.protocol.packets.buildertools.BuilderToolOnUseInteraction;
import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class ScatterOperation extends ToolOperation {
private final int brushDensity = this.getBrushDensity();
private final BlockTypeAssetMap<String, BlockType> assetMap = BlockType.getAssetMap();
public ScatterOperation(@Nonnull Ref<EntityStore> ref, @Nonnull Player player, @Nonnull BuilderToolOnUseInteraction packet, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
super(ref, packet, componentAccessor);
}
boolean execute0(int x, int y, int z) {
int currentBlock = this.edit.getBlock(x, y, z);
if (currentBlock <= 0 && this.builderState.isAsideBlock(this.edit.getAccessor(), x, y, z) && ((BlockType)this.assetMap.getAsset(this.edit.getBlock(x, y - 1, z))).getFlags().isStackable && this.random.nextInt(100) <= this.brushDensity) {
this.edit.setBlock(x, y, z, this.pattern.nextBlock(this.random));
}
return true;
}
}