package com.hypixel.hytale.server.npc.corecomponents.interaction.builders;
import com.google.gson.JsonElement;
import com.hypixel.hytale.server.npc.asset.builder.Builder;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.asset.builder.InstructionType;
import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;
import com.hypixel.hytale.server.npc.corecomponents.interaction.SensorHasInteracted;
import com.hypixel.hytale.server.npc.instructions.Sensor;
import java.util.EnumSet;
import javax.annotation.Nonnull;
public class BuilderSensorHasInteracted extends BuilderSensorBase {
public BuilderSensorHasInteracted() {
}
@Nonnull
public String getShortDescription() {
return "Checks whether the currently iterated player in the interaction instruction has interacted with this NPC";
}
@Nonnull
public String getLongDescription() {
return this.getShortDescription();
}
@Nonnull
public Sensor build(BuilderSupport builderSupport) {
return new SensorHasInteracted(this);
}
@Nonnull
public BuilderDescriptorState getBuilderDescriptorState() {
return BuilderDescriptorState.Stable;
}
@Nonnull
public Builder<Sensor> readConfig(JsonElement data) {
this.requireInstructionType(EnumSet.of(InstructionType.Interaction));
return this;
}
}